![]() TextButton, TextLabel, and TextBox objects display typography in a specific style when you apply a font asset ID. Images are used in several ways within a place, including textures/decals on parts, UI elements, mesh textures, textures for custom materials, textures for special effects, and more. For more information, see Audio Assets and Sound Objects. Where you place the Sound object in the data model changes how and where the sound emits within the experience. ![]() For more information, see Meshes.Ī Sound object is an object that emits audio when you apply an audio asset ID within its SoundId property. For more information, see Models.Ī MeshPart is a type of part object that includes a physically-simulated custom mesh. ![]() Whenever you group objects together in Studio, they automatically become a Model object. Models can also contain objects such as Scripts. A Model is a container object for geometric groupings such as BaseParts, MeshParts, and other Model objects.
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